The higher the CPU usage, the better the quality of audio output.


Convert two-dimensional left/right pan values to three-dimensional azimuth values, resulting in an expanded audio effect.


Use full QSound processing.


Use only stereo processing. 3d parameters are mapped to volume and pan settings.


Configure 3d processing to assume speakers.


Configure 3d processing to assume headphones.


Configure 3d processing to assume quad speakers.


Configure processing to output to mono.


Turn on the elevation effect. This requires more CPU cycles, but results in a better audio effect.


Restore some of the low frequencies lost due to the 3d audio effect, with a slight loss of 3d localization.


The left/right pan value that results in the maximum azimuth value of 90 degrees. The pan value is in hundredths of decibels. For example, if a max pan of 1000 is set, azimuths of +/-90 degrees will be used in place when panning is +/-10 dB or more.


Perform audio processing using floating-point instructions. This is the default for non-MMX processors. This option provides slightly higher sound quality for MMX processors, but requires more CPU usage.


Limit the total number of buffers that can be created. Additional buffers will not be created.


Limit the number of buffers than can play at any time. Additional buffers will not be played.


Limit the number of buffers that can play at any instant by stopping other playing buffers that may finish playing sooner.


The maximum number of buffers than can be created at any instant. If Limit Total Buffers is not checked, an unlimited number of buffers can be created.


The maximum number of buffers than can be playing at any instant.


Apply the settings now.


Don't set any limits to the number of buffers than can be playing.


Turn on the reverberation effect. This adds ambient reverberation effects to the processing. Note that this option uses a lot of CPU cycles.


Enable interpolated sample rate conversion. This improves the quality of sounds that are converted to different sample rates and Doppler effects, but requires more CPU cycles, especially when using floating point computations.


Set the timing of the mixing updates in the driver. Increase it to get more efficient processing, and decrease it if an application's audio is skipping.


The version number of the audio driver.


Turn on QXpander, a kind of surround sound. The aural space of stereo audio will be enhanced if this option is turned on.


Adjust the spread of the stereo expansion.


Adjust the strength of the mono center signal. Less center gives better separation, but with poorer mono response.


3D Audio That Works!


When enabled, shows the QSound logo when Q3D detects that an application wishes to use Aureal's A3D extensions.


Mix into the DirectSound primary buffer rather than a secondary buffer. Provides extra performance.


Bypass QSound interception and mixing and use DirectSound commands.


Selects default environment when reverberation effect is turned on.


Adjusts the volume of all the effects handled by the Q3D mixer. Set it lower if an application is using a lot of loud effects and consequently you're getting clicking effects due to saturation.


Specifies that you have 2 speakers system which includes 1 left speaker and 1 right speaker.


For CD playing only. By selecting this option, the sound will be duplicated to the rear speakers.


Specifies that you have 4 speakers system. Four speakers system consists of 2 front speaker and 2 rear speakers.


Specifies that you have 6 speakers system. Six speakers system consists of 2 front speakers, 2 rear speakers, 1 center speaker, and 1 subwoofer.


Removes the audio/game device and driver.


Tests if the speakers were properly installed. Make sure the audio driver and the speakers were installed before running the test. If all installations were correct, you should hear a voice coming out from the corresponding speaker.


Determines the volume level from the left or right speakers.


Adjusts the volume level of the selected playback device.


Click to shut off the volume.


Click to choose the selected recording source.


Adjusts the gain level of the selected record device.


Determines the gain level from the left or right channel.


Specifies that you have a headphone connects to the audio device.